Geburtsdatum | Mittwoch, 27. Juli 1938 |
Geburtsort | Chicago, Illinois, U.S. |
Todesort | Lake_Geneva,_Wisconsin |
Sternzeichen | |
Beschreibung | Warning: Trying to access array offset on value of type null in /home/peoplefaqscom/peoplefaqs.com/public/wp-content/plugins/peoplefaqs-wp-helpers-plugin/classes/apis/DeeplAPI.php on line 39 Warning: Trying to access array offset on value of type null in /home/peoplefaqscom/peoplefaqs.com/public/wp-content/plugins/peoplefaqs-wp-helpers-plugin/classes/apis/DeeplAPI.php on line 40 Ernest Gary Gygax (/ˈɡaɪɡæks/ GHY-gaks; July 27, 1938 – March 4, 2008) was an American game designer and author best known for co-creating the pioneering role-playing game Dungeons & Dragons (D&D) with Dave Arneson. Gygax was married twice and had six children. In 2004, Gygax suffered two strokes and narrowly avoided a subsequent heart attack; he was then diagnosed with an abdominal aortic aneurysm and died in March 2008. |
Gaming in general is a male thing. It isn't that gaming is designed to exclude women. Everybody who's tried to design a game to interest a large female audience has failed. And I think that has to do with the different thinking processes of men and women.
The essence of a role-playing game is that it is a group, cooperative experience.
There is no winning or losing, but rather the value is in the experience of imagining yourself as a character in whatever genre you're involved in, whether it's a fantasy game, the Wild West, secret agenst or whatever else. You get to sort of vicariously experience those things.
When AI approximates Machine Intelligence, then many online and computer-run RPGs will move towards actual RPG activity. Nonetheless, that will not replace the experience of 'being there,' any more than seeing a theatrical motion picture can replace the stage play.